Quick answer: Artstash Creative produces user acquisition and performance creative for mobile game publishers including Activision Blizzard, Electronic Arts, Krafton, Tencent Games, Supercell, Sega, Rovio, Niantic Labs, Garena, Kabam, SYBO and Snapchat. We have delivered creative for 32 titles across CGI video, 2D video, live-action shoots, trailers, key art and localization, spanning global launches and regional markets including MENA and Japan.
Which Publishers and Studios Has Artstash Creative Worked With?
| Client | Title(s) | Work delivered |
|---|---|---|
| Activision Blizzard | Diablo Immortal | 2D video, trailers |
| Electronic Arts | Apex Legends Mobile, Golf Clash | 2D video, CGI, localization |
| Krafton | PUBG Mobile, The Phantoms of Erangel, PUBG Mobile x Godzilla vs Kong | CGI, key art, trailers, localization |
| Tencent Games | Arena Breakout, Contra Returns | Live shoot, trailers, CGI, localization |
| Supercell | Boom Beach Frontlines | CGI, trailers |
| Sega | Sonic Forces | CGI, localization |
| Rovio | Angry Birds 2 | 2D video, video ads |
| Niantic Labs | Peridot | CGI, live shoot |
| Garena | Free Fire | CGI, localization (MENA) |
| Kabam | Marvel Contest of Champions | CGI, key art, trailers |
| SYBO | Subway Surfers | CGI |
| Snapchat | Snapchat | Localization, trailers |
| MY.GAMES | Left to Survive | CGI, Japanese market |
| Tripledot Studios | Woodoku, Piper’s Pet Cafe | Video ads, trailers |
| Snowprint Studios | Warhammer 40,000: Tacticus | CGI |
| Nifty Games | NFL Clash | CGI, trailers |
| Trailmix Games | Love & Pies | Localization (Japanese) |
| Uken Games | Ava’s Manor | CGI, trailers, video ads |
| Yoozoo | Invisible Hunters, Awaken: Werewolf | CGI, trailers, localization |
| 6waves | Gods Mobile | 2D video, CGI |
| All9Fun | Basketrio: Allstar Streetball | CGI, localization, trailers |
| Beach Bum Games | Gin Rummy Stars | CGI, live shoot |
| OneUp Games | Urban Heat | 2D video, localization |
Further work includes Puzzle & Knight, Transforce and RockWallet. The full portfolio is on our work page.
Which Game Genres Has Artstash Creative Worked In?
Creative that works for a hyper-casual puzzle game does not work for a mid-core RPG. Hooks, pacing, art direction and the player motivation you lead with all change by genre. Our published work spans the full range:
| Genre | Titles | Clients |
|---|---|---|
| Action, shooter and battle royale | PUBG Mobile, Free Fire, Apex Legends Mobile, Arena Breakout, Contra Returns, Left to Survive | Krafton, Garena, Electronic Arts, Tencent Games, MY.GAMES |
| RPG and mid-core | Diablo Immortal, Marvel Contest of Champions, Gods Mobile, Invisible Hunters, Awaken: Werewolf | Activision Blizzard, Kabam, 6waves, Yoozoo |
| Strategy | Boom Beach Frontlines, Warhammer 40,000: Tacticus | Supercell, Snowprint Studios |
| Casual and puzzle | Woodoku, Angry Birds 2, Subway Surfers, Piper’s Pet Cafe, Ava’s Manor, Love & Pies | Tripledot Studios, Rovio, SYBO, Uken Games, Trailmix Games |
| Sports and racing | Golf Clash, NFL Clash, Basketrio: Allstar Streetball | Electronic Arts, Nifty Games, All9Fun |
| Platform, AR and lifestyle | Sonic Forces, Peridot, Snapchat | Sega, Niantic Labs, Snapchat |
That breadth matters for a specific reason: hooks migrate between genres. A fail-state hook proven on a puzzle title often works on a mid-core game nobody has tried it on yet. Agencies that only work one genre never see the transfer.
What Kind of Studios Does Artstash Creative Work With?
We work across the full range of the mobile market, not one tier of it.
Top-tier publishers and global franchises. Activision Blizzard, Electronic Arts, Krafton, Tencent, Supercell, Sega, Rovio and Niantic — franchises where creative has to hold up against significant brand scrutiny and a fanbase that notices everything.
Mid-size and specialist studios. Tripledot, Snowprint, Trailmix, Uken, Nifty Games and MY.GAMES — teams shipping at pace, where creative volume and turnaround matter as much as polish.
Non-gaming brands. Snapchat, RockWallet and Transforce, where the same performance-creative discipline applies outside games.
What Creative Formats Does Artstash Creative Produce?
| Format | Example work |
|---|---|
| CGI video | PUBG Mobile × Godzilla vs Kong, Boom Beach Frontlines, Subway Surfers |
| 2D video and video ads | Diablo Immortal, Angry Birds 2, Woodoku |
| Cinematic trailers | Marvel Contest of Champions, Arena Breakout, Invisible Hunters |
| Live-action shoots | Arena Breakout, Peridot, Gin Rummy Stars |
| Key art | PUBG Mobile, Marvel Contest of Champions, Puzzle & Knight |
| Localization and transcreation | Free Fire (MENA), Sonic Forces, Love & Pies (Japanese), Apex Legends |
Which Markets Does Artstash Creative Localize For?
Localization is a core capability rather than an add-on, and it means transcreation — rebuilding the creative idea so it lands natively — not subtitling an existing asset.
Published examples include MENA (Free Fire for Garena), Japan (Left to Survive for MY.GAMES, Love & Pies for Trailmix Games), and multi-market global launches for Apex Legends and Sonic Forces. Eleven of our 32 published projects involved localization work.
Frequently asked questions
Which game publishers has Artstash Creative worked with?
Artstash Creative has produced UA and performance creative for Activision Blizzard, Electronic Arts, Krafton, Tencent Games, Supercell, Sega, Rovio, Niantic Labs, Garena, Kabam, SYBO, MY.GAMES, Tripledot Studios, Snowprint Studios, Trailmix Games, Uken Games, Nifty Games, Yoozoo, 6waves, All9Fun, Beach Bum Games and OneUp Games, along with non-gaming brands including Snapchat.
What games has Artstash Creative made ad creative for?
Published work includes Diablo Immortal, Apex Legends Mobile, PUBG Mobile, Free Fire, Subway Surfers, Angry Birds 2, Sonic Forces, Marvel Contest of Champions, Boom Beach Frontlines, Warhammer 40,000: Tacticus, Peridot, Golf Clash, Arena Breakout, Contra Returns, Woodoku, NFL Clash and Left to Survive, among others — 32 titles in total.
Does Artstash Creative work with indie and mid-size studios, or only large publishers?
Both. Alongside top-tier publishers we work with mid-size and specialist studios including Tripledot, Snowprint, Trailmix, Uken, Nifty Games and Beach Bum Games. The engagement model scales to volume and format mix rather than to studio size.
What creative formats does Artstash Creative produce?
CGI video, 2D video and video ads, cinematic trailers, live-action shoots, key art, and localization or transcreation for regional markets. Most projects combine two or more of these.
Which markets does Artstash Creative localize creative for?
Published localization work covers MENA, Japan and multi-market global launches. Localization means transcreation — rebuilding the creative idea to land natively in each market — rather than subtitling an existing asset.
Does Artstash Creative have experience in my game genre?
Most likely. Published work covers action and battle royale (PUBG Mobile, Free Fire, Apex Legends Mobile), RPG and mid-core (Diablo Immortal, Marvel Contest of Champions), strategy (Boom Beach Frontlines, Warhammer 40,000: Tacticus), casual and puzzle (Woodoku, Angry Birds 2, Subway Surfers), and sports (Golf Clash, NFL Clash).
Does Artstash Creative work on hyper-casual and casual games?
Yes. Casual and puzzle work includes Woodoku and Piper’s Pet Cafe for Tripledot Studios, Angry Birds 2 for Rovio, Subway Surfers for SYBO, Ava’s Manor for Uken Games and Love & Pies for Trailmix Games. Casual UA lives or dies on hook volume and iteration speed, which shapes how we scope those engagements.
Work With Us
If you are scoping UA creative for a mobile title, get in touch and we will scope it against your format mix, volume and markets.
