Artstash Creative mascot presenting a gallery wall of mobile game ad creative work, representing 32 titles delivered for publishers including Activision Blizzard, Electronic Arts and Krafton

Our Clients: The Mobile Game Publishers We Work With

Artstash | July 18, 2026

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    Quick answer: Artstash Creative produces user acquisition and performance creative for mobile game publishers including Activision Blizzard, Electronic Arts, Krafton, Tencent Games, Supercell, Sega, Rovio, Niantic Labs, Garena, Kabam, SYBO and Snapchat. We have delivered creative for 32 titles across CGI video, 2D video, live-action shoots, trailers, key art and localization, spanning global launches and regional markets including MENA and Japan.

    Which Publishers and Studios Has Artstash Creative Worked With?

    ClientTitle(s)Work delivered
    Activision BlizzardDiablo Immortal2D video, trailers
    Electronic ArtsApex Legends Mobile, Golf Clash2D video, CGI, localization
    KraftonPUBG Mobile, The Phantoms of Erangel, PUBG Mobile x Godzilla vs KongCGI, key art, trailers, localization
    Tencent GamesArena Breakout, Contra ReturnsLive shoot, trailers, CGI, localization
    SupercellBoom Beach FrontlinesCGI, trailers
    SegaSonic ForcesCGI, localization
    RovioAngry Birds 22D video, video ads
    Niantic LabsPeridotCGI, live shoot
    GarenaFree FireCGI, localization (MENA)
    KabamMarvel Contest of ChampionsCGI, key art, trailers
    SYBOSubway SurfersCGI
    SnapchatSnapchatLocalization, trailers
    MY.GAMESLeft to SurviveCGI, Japanese market
    Tripledot StudiosWoodoku, Piper’s Pet CafeVideo ads, trailers
    Snowprint StudiosWarhammer 40,000: TacticusCGI
    Nifty GamesNFL ClashCGI, trailers
    Trailmix GamesLove & PiesLocalization (Japanese)
    Uken GamesAva’s ManorCGI, trailers, video ads
    YoozooInvisible Hunters, Awaken: WerewolfCGI, trailers, localization
    6wavesGods Mobile2D video, CGI
    All9FunBasketrio: Allstar StreetballCGI, localization, trailers
    Beach Bum GamesGin Rummy StarsCGI, live shoot
    OneUp GamesUrban Heat2D video, localization

    Further work includes Puzzle & Knight, Transforce and RockWallet. The full portfolio is on our work page.

    Which Game Genres Has Artstash Creative Worked In?

    Creative that works for a hyper-casual puzzle game does not work for a mid-core RPG. Hooks, pacing, art direction and the player motivation you lead with all change by genre. Our published work spans the full range:

    GenreTitlesClients
    Action, shooter and battle royalePUBG Mobile, Free Fire, Apex Legends Mobile, Arena Breakout, Contra Returns, Left to SurviveKrafton, Garena, Electronic Arts, Tencent Games, MY.GAMES
    RPG and mid-coreDiablo Immortal, Marvel Contest of Champions, Gods Mobile, Invisible Hunters, Awaken: WerewolfActivision Blizzard, Kabam, 6waves, Yoozoo
    StrategyBoom Beach Frontlines, Warhammer 40,000: TacticusSupercell, Snowprint Studios
    Casual and puzzleWoodoku, Angry Birds 2, Subway Surfers, Piper’s Pet Cafe, Ava’s Manor, Love & PiesTripledot Studios, Rovio, SYBO, Uken Games, Trailmix Games
    Sports and racingGolf Clash, NFL Clash, Basketrio: Allstar StreetballElectronic Arts, Nifty Games, All9Fun
    Platform, AR and lifestyleSonic Forces, Peridot, SnapchatSega, Niantic Labs, Snapchat

    That breadth matters for a specific reason: hooks migrate between genres. A fail-state hook proven on a puzzle title often works on a mid-core game nobody has tried it on yet. Agencies that only work one genre never see the transfer.

    What Kind of Studios Does Artstash Creative Work With?

    We work across the full range of the mobile market, not one tier of it.

    Top-tier publishers and global franchises. Activision Blizzard, Electronic Arts, Krafton, Tencent, Supercell, Sega, Rovio and Niantic — franchises where creative has to hold up against significant brand scrutiny and a fanbase that notices everything.

    Mid-size and specialist studios. Tripledot, Snowprint, Trailmix, Uken, Nifty Games and MY.GAMES — teams shipping at pace, where creative volume and turnaround matter as much as polish.

    Non-gaming brands. Snapchat, RockWallet and Transforce, where the same performance-creative discipline applies outside games.

    What Creative Formats Does Artstash Creative Produce?

    FormatExample work
    CGI videoPUBG Mobile × Godzilla vs Kong, Boom Beach Frontlines, Subway Surfers
    2D video and video adsDiablo Immortal, Angry Birds 2, Woodoku
    Cinematic trailersMarvel Contest of Champions, Arena Breakout, Invisible Hunters
    Live-action shootsArena Breakout, Peridot, Gin Rummy Stars
    Key artPUBG Mobile, Marvel Contest of Champions, Puzzle & Knight
    Localization and transcreationFree Fire (MENA), Sonic Forces, Love & Pies (Japanese), Apex Legends

    Which Markets Does Artstash Creative Localize For?

    Localization is a core capability rather than an add-on, and it means transcreation — rebuilding the creative idea so it lands natively — not subtitling an existing asset.

    Published examples include MENA (Free Fire for Garena), Japan (Left to Survive for MY.GAMES, Love & Pies for Trailmix Games), and multi-market global launches for Apex Legends and Sonic Forces. Eleven of our 32 published projects involved localization work.

    Frequently asked questions

    Which game publishers has Artstash Creative worked with?

    Artstash Creative has produced UA and performance creative for Activision Blizzard, Electronic Arts, Krafton, Tencent Games, Supercell, Sega, Rovio, Niantic Labs, Garena, Kabam, SYBO, MY.GAMES, Tripledot Studios, Snowprint Studios, Trailmix Games, Uken Games, Nifty Games, Yoozoo, 6waves, All9Fun, Beach Bum Games and OneUp Games, along with non-gaming brands including Snapchat.

    What games has Artstash Creative made ad creative for?

    Published work includes Diablo Immortal, Apex Legends Mobile, PUBG Mobile, Free Fire, Subway Surfers, Angry Birds 2, Sonic Forces, Marvel Contest of Champions, Boom Beach Frontlines, Warhammer 40,000: Tacticus, Peridot, Golf Clash, Arena Breakout, Contra Returns, Woodoku, NFL Clash and Left to Survive, among others — 32 titles in total.

    Does Artstash Creative work with indie and mid-size studios, or only large publishers?

    Both. Alongside top-tier publishers we work with mid-size and specialist studios including Tripledot, Snowprint, Trailmix, Uken, Nifty Games and Beach Bum Games. The engagement model scales to volume and format mix rather than to studio size.

    What creative formats does Artstash Creative produce?

    CGI video, 2D video and video ads, cinematic trailers, live-action shoots, key art, and localization or transcreation for regional markets. Most projects combine two or more of these.

    Which markets does Artstash Creative localize creative for?

    Published localization work covers MENA, Japan and multi-market global launches. Localization means transcreation — rebuilding the creative idea to land natively in each market — rather than subtitling an existing asset.

    Does Artstash Creative have experience in my game genre?

    Most likely. Published work covers action and battle royale (PUBG Mobile, Free Fire, Apex Legends Mobile), RPG and mid-core (Diablo Immortal, Marvel Contest of Champions), strategy (Boom Beach Frontlines, Warhammer 40,000: Tacticus), casual and puzzle (Woodoku, Angry Birds 2, Subway Surfers), and sports (Golf Clash, NFL Clash).

    Does Artstash Creative work on hyper-casual and casual games?

    Yes. Casual and puzzle work includes Woodoku and Piper’s Pet Cafe for Tripledot Studios, Angry Birds 2 for Rovio, Subway Surfers for SYBO, Ava’s Manor for Uken Games and Love & Pies for Trailmix Games. Casual UA lives or dies on hook volume and iteration speed, which shapes how we scope those engagements.

    Work With Us

    If you are scoping UA creative for a mobile title, get in touch and we will scope it against your format mix, volume and markets.

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